BTL.CVM (Persona 3)
Five folders can be found in the BATTLE directory, along with the following TBL files:
- AICALC_F.TBL (probably for The Answer)
- ENCOUNT_F.TBL (probably for The Answer)
- MSG.TBL (containing skill/party member/arcana/Persona names)
- PERSONA_F.TBL (probably for The Answer)
- SKILL_F.TBL (probably for The Answer)
- UNIT_F.TBL (probably for The Answer)
The CUTIN folder contains the Cutin EPL files that appear when a playable character (or boss) delivers a critical hit. Some are already in TMX format while others for fusion spells are in CPK files containing CIN files (same thing as BIN?). Need to verify if CPK files are actually CPK format.
The BIN files BP_TUTORIAL.BIN, (containing BMD), BS_INIT.BIN and BTLPNL.BIN are stored here. BS_INIT.BIN has the Rush button icon and enemy/player advantage graphics. Unlike Persona 4. BTLPNL.BIN doesn't contain the main battle HUD, that's in SND_BENC/PANEL. Instead, there's leftover beta graphics here (and some stuff from Nocturne).
Party member RMD files for walking around on the map outside of battle can be found here. Aside from the main character and his various costumes, the rest are for rare instances where someone is following you.
In-dungeon/battle PAC files containing the main party RMDs are stored here. This includes every costume for every party member (denoted by _CX) and every set of animations for a particular type of weapon they can equip (denoted by _WPX). For instance, BC001_WP2_C3.PAC is Minato, Weapon 2, Costume 3.
In total, there are 531 PAC files in this directory, all of which are enemies (denoted by EM) other than party members (denoted by BC).
For a full list of PAC files, see PACK (P3).
Out-of-battle Shadow RMD files can be found here. Different bodyparts like arms are separated into different models.
This directory contains BVP navigator dialog text.
The following BIN files: AGS_BP_ALL.BIN, AGS2_BP_ALL.BIN, and BP_ALL.BIN can be found here. They contain the rest of the graphics within SPR files, such as the attack menu, player icons, healthbars etc. There are also some BMD files inside. The difference between AGS_BP_ALL.BIN, AGS2_BP_ALL.BIN needs to be clarified, but it's different from BP_ALL.BIN (used for the Journey) in that it features Aigis instead of the protagonist, and Metis instead of Shinji.