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The battle folder inside dataR.cpk contains data and assets used by the combat system in Persona 5 Royal. Presumably, the contents of this folder isn't that different from the original game.
Below is a list of directories and a summary of their purpose.
Directories
Directory Name | Description | Notable Files |
---|---|---|
casino | Contains DDS images used in the roulette minigame during the Shadow Sae battle. | |
command | Contains GMD files with the battle UI elements that exist in 3D space. | |
commandplg | Contains PLG vector files with additional battle UI elements. | |
cutin | Contains images for tear-away eye closeups during battle. | |
effect | Contains non-skill related particle effects in BED and EPL format | |
encount | Contains more EPL and BED particle effects. | |
event | Contains BF and BCD files for dialogue and AI outside of direct combat (like the roulette minigame in the Shadow Sae fight) | /BCD/goodbye (All-Out Attack splash screens) |
face | Contains DAT files with facial expression data. Not currently readable with existing tools. | |
formation | ||
gui | Contains various UI elements, including All-Out Attack cut-ins | bksk_p_bc0001.dds (Joker's All-Out Attack cutin) |
holdup | ||
holdup_en | ||
message | ||
resident | ||
resident_common | ||
result | Contains GUI elements used in the victory screen after battles. | |
resultplg | Contains PLG vector images used in the victory screen after battles. | |
script | BF files for enemy and ally AI. | |
skill | Contains BED particle effects for every skill in the game (excluding passive skills). | |
table | Contains data tables in TBL format that control battle stats, skills, items, names, and much more. | PERSONA.TBL (Persona data), UNIT.TBL (enemy data), SKILL.TBL (skill data) |
talk | Contains BF files used during Shadow negotiation. |