Bgm.awb (PQ2)
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The bgm.awb is an AWB file found in Persona Q2's data.cpk. It contains all the main, non-DLC background music tracks in ADX format.
TRACK LIST[edit]
Filename | Track Info | Developer Notes |
---|---|---|
battle00.adx | Invitation to Freedom | |
battle01.adx | Remember, We Got Your Back | |
battle02.adx | Wait and See | |
battle03.adx | Pull the Trigger | |
battle04.adx | FOE Battle Theme | |
battle05.adx | Boss Theme | |
battle06.adx | Final Boss #01 | |
battle07.adx | Final Boss #02 | |
battle08.adx | Special Boss Theme - Preparation/Reserve | |
battle09.adx | PQ1 Elizabeth Battle Theme | |
battle17.adx | PQ1 Boss Theme - Laser Beam Original Version | |
battle18.adx | Final Boss - End Point | |
e000_010_BGM.adx | Proverb Scene | This is the event theme that plays when Philemon flies past the theater screen. |
e000_080_BGM.adx | Landing in the Cinematic World for the First Time - P5 Cast | |
e100_010_BGM.adx | When [They] Ran Away from the Cinematic World, It Was a Theater in a Cinema | |
e100_060_BGM.adx | Hikari and Nagi Appear | |
e100_095_BGM.adx | Pushing Their Hands Into the Screen | Assumedly the P4 cast version. |
e100_171_BGM.adx | ||
e100_460_BGM.adx | ||
e100_520_BGM.adx | ||
e100_560_BGM.adx | ||
e200_430_BGM.adx | ||
e200_440_BGM.adx | ||
e300_280_BGM.adx | ||
e300_610_BGM.adx | ||
e300_680_BGM.adx | ||
e400_120_BGM.adx | ||
e400_470_BGM.adx | ||
e400_520_BGM.adx | ||
e400_550_BGM.adx | ||
e500_030_BGM.adx | ||
e500_190_BGM.adx | ||
e500_230_BGM.adx | ||
e500_270_BGM.adx | ||
e500_302_BGM.adx | ||
e920_900_BGM.adx | Game Over - Dungeons 1~4 | |
e920_910_BGM.adx | Game Over - Final Dungeon | |
event00.adx | Like a dream come true - PSQ2 ver | |
event01.adx | JOY - PSQ2 ver | |
event02.adx | New Beginning - PSQ2 ver | |
event03.adx | Memories of You -PSQ2 version | |
event04.adx | A Corner of Memories -PSQ2 version | |
event05.adx | Swear to My Bones - PSQ2 ver | |
event06.adx | Time - PSQ2 ver | |
event07.adx | Marie's Poem Theme | |
event10.adx | Cheerful BGM #01 | |
event11.adx | Cheerful BGM #02 | |
event12.adx | Tension | |
event13.adx | Boss Confrontation Theme | |
event14.adx | Final Boss Confrontation Theme | |
event15.adx | Disquieting Atmosphere Theme #01 | |
event16.adx | Disquieting Atmosphere Theme #02 | |
event17.adx | Mystery | |
event18.adx | Reasoning | |
event19.adx | Sad Event Theme | |
event20.adx | Slightly Touching Theme | |
event21.adx | Emotional Theme | |
event22.adx | Firm Event Theme | |
event23.adx | Generic Calm Event Theme | |
event24.adx | Comical | |
event25.adx | Break it Down - PSQ2 ver | |
event26.adx | Ending Theme, Instrumental Version | |
event32.adx | Musical Event Use - Teacher Segment | |
event33.adx | Musical Event Use - Friend Segment | |
event34.adx | Musical Event Use - Relative Segment | |
event35.adx | Musical Event Use - Parent Segment | |
event36.adx | Mementos PQ2ver | |
event37.adx | e500_030_BGM_loop | |
event38.adx | Tension #02 | |
field00.adx | First Dungeon | |
field02.adx | Second Dungeon | |
field04.adx | Third Dungeon - Exterior | |
field05.adx | Third Dungeon - Interior | |
field06.adx | Fourth Dungeon - Intro | |
field07.adx | Fourth Dungeon - Latter Half | |
field08.adx | Final Dungeon | |
field13.adx | First Dungeon - Exploration Quest | |
field14.adx | First Dungeon - Contain/Subdue Theme | |
field15.adx | Second Dungeon - Exploration Quest | |
field16.adx | Second Dungeon - Contain/Subdue Quest | |
field17.adx | Third Dungeon - Exploration Quest | |
field18.adx | Third Dungeon - Contain/Subdue Theme | |
field19.adx | Fourth Dungeon - Exploration Quest | |
field20.adx | Fourth Dungeon - Contain/Subdue Quest | |
special00.adx | (Last Surprise - Battle BGM DLC) | |
special01.adx | (Life Will Change - Battle BGM DLC) | |
special02.adx | (WIll Power - Battle BGM DLC) | |
special03.adx | (Reach Out To The Truth - Battle BGM DLC) | |
special04.adx | (Time To Make History - Battle BGM DLC) | |
special05.adx | (Light the Fire Up in the Night) | |
special06.adx | (Mass Destruction - Battle BGM DLC) | |
special07.adx | (Wiping All Out - Battle BGM DLC) | |
special08.adx | (Light the Fire Up in the Night) | |
system00.adx | Title Theme | |
system01.adx | Results/Level Up | |
system03.adx | Ending Theme | |
town00.adx | Cinematic Tale | |
town02.adx | Hub Theme #02 - Late Game | |
town03.adx | Item Shop | |
town04.adx | Food Shop | |
town05.adx | Velvet Room | |
town06.adx | Quest Request | |
town07.adx | Quest Request - No Vocal Version | |
town13.adx | Cinematic Tale - P4 Cast Joins | Shihoko Hirata has more pronounced vocals in this arrange. |
town15.adx | Cinematic Tale - P3 Cast Joins | Yumi Kawamura has more pronounced vocals in this arrange. |
Tools[edit]
VGMToolbox[edit]
You can batch extract AWB files using VGMToolbox.
Under VGMToolbox > Misc.Tools > Extraction Tools > Common Archives, choose CRI ACB/AWB Archive Extractor. Then, drag and drop ACB/AWB files. The contents will be dumped to a folder.
ren.bat[edit]
After extracting the AWB, the files may appear to be in BIN format even though they're really ADX files. To rectify this, make a new text file named "ren.bat." Open it in Notepad, and enter the following:
ren *.bin *.adx
Save and then run the BAT file by double-clicking it. Every BIN file will instantly be renamed to ADX.