Persona 4 Dancing All Night

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Persona 4 Dancing All Night
450px-P4d_logo.png
Platform PSVita, PS4
Released June 25, 2015 (JP)

September 29, 2015 (US)

Format PKG
Size 3.58 GB

Persona 4: Dancing All Night (P4D) is a spinoff title in the Persona franchise. Originally developed by Dingo alongside Atlus, P4D ended up using the graphics engine of Persona 5, which was still in development by the time of its release. As a result, the model and animation formats (GAP and GMD respectively) are the same (albeit with a slight version difference).

Files[edit | edit source]

In the data directory of P4D's PKG file:

Filetypes[edit | edit source]

  • CPK (archive)
  • AWB (sound archive)
    • AT9 (sound format)
  • USM (video format)
  • DDS (textures)
  • GFS (environment models)
  • GAP (3D animation files)
  • GMD (models)
  • BF (scripts)

Modding[edit | edit source]

Firmware <= 3.60[edit | edit source]

It's possible to run mods on a Vita or PSTV system by using the ux0:patch directory of the PSVita memory card. This is where update data is normally loaded from. On firmware 3.60 and below, when substituted with unencrypted files, the game will load those in place of the originals.

  1. Install Vitashell via Henkaku.
  2. In Vitashell (with Wi-fi or Ethernet connected), press Select.
  3. Using an FTP client like Filezilla, connect to the port and IP shown onscreen.
  4. Drop your patch.cpk in ux0:patch/PCSE00764/data (it should be compressed and include unmodified files, as it replaces the game's actual update).

Firmware > 3.60[edit | edit source]

Loading unencrypted content from ux0:patch was patched out in a security update ever since 3.61. As a result, you'll need to enable a homebrew plugin called rePatch to restore the functionality.

  1. Install Vitashell via Henkaku.
  2. In Vitashell (with Wi-fi or Ethernet connected), press Select.
  3. Using an FTP client like Filezilla, connect to the port and IP shown onscreen.
  4. Send Autoplugin.vpk to your Vita. Install it with Vitashell and then run the bubble it creates.
  5. Install the rePatch plugin and reboot.
  6. Drop your patch.cpk in ux0:patch/PCSE00764/data (it should be compressed and include unmodified files, as it replaces the game's actual update).

Recommended Pages[edit | edit source]