Persona 5 is a main title in the Persona franchise. It's the long awaited sequel to Persona 4, featuring a new cast of characters who have the ability to "steal the hearts" of their adversaries. It uses a brand new engine with updated graphics and gameplay. Some features from Persona 2 also make a return.
In the USDIR directory of Persona 5's PKG file:
In the Japanese version's Update PKG files:
In the EU/US version's DLC PKG files:
In the PS4 version's PKG file:
- CPK (archive)
- PAK/BIN (archive)
- AWB (sound archive)
- ADX (sound format)
- DDS (textures)
- GFS (environment models)
- GAP (3d animation files)
- GMD (models)
- BF (scripts)
Like Persona 4 Golden and Persona 3 Portable, new files must replace original ones inside a CPK.
Fortunately, Persona 5 uses multiple CPKS to comprise the filesystem, so you can either modify an existing CPK (such as patch3ps3.cpk in the JP version) or modify the EBOOT to load a new CPK that will override the contents of all other CPKs. (see mod.cpk).
Persona 5's CPK files do not need to be compressed. Just like P4G and P3P, data alignment needs to be set to 2,048 and file mode needs to be filename.
The only other requirement is that you must keep the filesystem structure intact. For instance, if you want to replace ps3.cpk/sound/bgm.awb, make a folder in your new cpk called sound and place the new bgm.awb inside.