GUI
The gui folder contains files for the Game's user interface elements that are used in battle, like battle portrait sprite sheets, all out attack portraits and certain battle effects. Which include files in the PLG, DDS, EPL, GMD and SPD formats. The files included in this folder are as follows.
Vectors
File | Description |
---|---|
battle_active_pp.plg | Black background of the Character Battle portraits |
battle_rushstop.plg | Rush sign in battle |
batu.plg | Cross. Unknown use. |
btl_window.plg | Panels, borders and other elements in the battle menu. |
name_base.plg | Text panels in the battle UI |
name_base_02.plg | Text panels in the battle UI |
Visual Effects
File | Description |
---|---|
bes_ui_holdup.EPL | Visual effects used for the hold up screen. |
bes_ui_p_advantage.EPL | Visual effects used for the ambush mechanic. |
bes_ui_pinch.EPL | Visual effects used for the enemy advantage screen. |
bes_ui_randam.EPL | Visual effect that includes an unused "Let's Fire!" sign. |
bksk_attack_switch_boss.EPL | Unknown "Shattered Glass Effect" |
buttonPush.EPL | "Fire!" sign used in the final boss of the fourth palace. |
UIenemy_effect.EPL | "Warning!" signs used for the Enemy Advantage Screen. |
Textures
File | Description |
---|---|
bksk_p_bc0001.dds | Joker's All Out Attack portrait |
bksk_p_bc0002.dds | Ryuji's All Out Attack portrait |
bksk_p_bc0003.dds | Morgana's All Out Attack portrait |
bksk_p_bc0004.dds | Ann's All Out Attack potrait |
bksk_p_bc0005.dds | Yusuke's All Out Attack portrait |
bksk_p_bc0006.dds | Makoto's All Out Attack portrait |
bksk_p_bc0007.dds | Haru's All Out Attack portrait |
bksk_p_bc0008.dds | Joker's All Out Attack portrait |
bksk_p_bc0009.dds | Akechi's All Out Attack portrait |
black_jmp_bksk_Transparency.dds | Transparent texture. Use unknown. |
Models
File | Description |
---|---|
blocknoise_ts.GMD | Unknown File |
btl_e_wipe.GMD | "smoke" wipe at the end of battle. |
btl_e_wipe_loop.GMD | White Plane, contains particle effects. |
Sprite sheets
File | Description |
---|---|
p5_battle_partypanel.spd | Various battle UI elements, from field and battle portraits to ailment effects |
Tools
Use Amicitia_(program) or Persona Editor to edit the DDS files and sprite placement data of SPD files. EPL Injector can be used to extract GMD files from EPL archives which can be viewed using GFD Studio.