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Traits

From Amicitia Wiki
Persona 5 Royal/Traits
Table battle/table.pac/NAME.TBL

Traits

Note: ID is the ID number of the trait itself. Effect Num determines what the trait does (increase physical attack, reduce SP cost, etc.) Some similar traits (e.g., Striking Weight and Undying Fury) use the same Effect Num, and some Effect Nums only belong to unused Traits (may be worth testing if they do anything).

ID (Dec) ID (HEX) Trait Name Trait Description Effect Num
0000 0000 No Trait BLANK 0000
0001 0001 BLANK BLANK 0001
0002 0002 BLANK BLANK 0001
0003 0003 BLANK BLANK 0001
0004 0004 BLANK BLANK 0001
0005 0005 BLANK BLANK 0001
0006 0006 Relentless Increased damage by 50% when hitting an enemy weakness 0032
0007 0007 BLANK BLANK 0032
0008 0008 RESERVE BLANK 0000
0009 0009 Saviour Bloodline Decreases SP cost of healing skills by half 0002
0010 000A Grace of Mother Decreases SP cost of healing skills by 75% 0002
0011 000B RESERVE BLANK 0002
0012 000C RESERVE BLANK 0002
0013 000D BLANK BLANK 0002
0014 000E Relief Bloodline Decreases SP cost of support skills by half 0046
0015 000F Ave Maria Decreases SP cost of support skills by 75% 0046
0016 0010 RESERVE BLANK 0000
0017 0011 Foul Stench Increases chance of inflicting ailments 0003
0018 0012 RESERVE Increases chance of inflicting ailments? 0003
0019 0013 RESERVE BLANK 0003
0020 0014 RESERVE BLANK 0003
0021 0015 RESERVE BLANK 0003
0022 0016 Static Electricity Increases chance of inflicting Shock on Downed foes 0037
0023 0017 Ghost Nest Increases chance of inflicting ailments to Downed foes 0065
0024 0018 Cold-Blooded Increase freeze chance after Baton Pass 0038
0025 0019 BLANK BLANK 0004
0026 001A BLANK BLANK 0004
0027 001B BLANK BLANK 0004
0028 001C BLANK BLANK 0004
0029 001D BLANK BLANK 0004
0030 001E Allure of Wisdom Decreases SP cost of magic skills by 75% 0028
0031 001F BLANK BLANK 0000
0032 0020 RESERVE BLANK 0000
0033 0021 BLANK BLANK 0005
0034 0022 BLANK BLANK 0005
0035 0023 BLANK BLANK 0005
0036 0024 BLANK BLANK 0005
0037 0025 BLANK BLANK 0005
0038 0026 Frenzied Bull Increases damage to foes when low on HP 0060
0039 0027 BLANK BLANK 0000
0040 0028 BLANK BLANK 0000
0041 0029 BLANK BLANK 0006
0042 002A BLANK BLANK 0006
0043 002B BLANK BLANK 0006
0044 002C RESERVE BLANK 0006
0045 002D RESERVE BLANK 0006
0046 002E Intense Focus Strengthens magic skills targeting one foe by 20% 0045
0047 002F RESERVE BLANK 0000
0048 0030 RESERVE BLANK 0000
0049 0031 RESERVE BLANK 0007
0050 0032 RESERVE BLANK 0007
0051 0033 RESERVE BLANK 0007
0052 0034 RESERVE BLANK 0007
0053 0035 RESERVE Increases damage of physical and curse attacks? 0007
0054 0036 Mighty Gaze Strengthens magic skills targeting all foes by 20% 0044
0055 0037 Static Electricity BLANK 0000
0056 0038 RESERVE BLANK 0000
0057 0039 Striking Weight Strengthens Physical attacks by 20%. 0008
0058 003A Undying Fury Strengthens Physical attacks by 30%. 0008
0059 003B RESERVE BLANK 0008
0060 003C RESERVE BLANK 0008
0061 003D RESERVE BLANK 0008
0062 003E Retaliating Body Doubles Counter damage. 0040
0063 003F Inviolable Beauty Triples Counter damage. 0040
0064 0040 RESERVE BLANK 0000
0065 0041 Pagan Allure Strengthen magic attacks by 50%. 0009
0066 0042 RESERVE BLANK 0009
0067 0043 RESERVE BLANK 0009
0068 0044 RESERVE BLANK 0009
0069 0045 RESERVE BLANK 0009
0070 0046 Rare Antibody Reduce susceptibility to all ailments. 0039
0071 0047 Immunity Impart immunity against all ailments. 0029
0072 0048 RESERVE BLANK 0000
0073 0049 Skillful Combo Increase Attack after Baton Pass. (Single target only) 0010
0074 004A Linked Bloodline Greatly increase Attack after Baton Pass. (Single target only) 0010
0075 004B RESERVE BLANK 0010
0076 004C RESERVE BLANK 0010
0077 004D RESERVE BLANK 0010
0078 004E Foul Odor Increase chance of inflicting Ailments after Baton Pass. 0042
0079 004F Thermal Conduct Increase chance of inflicting Burn after Baton Pass. 0043
0080 0050 RESERVE BLANK 0000
0081 0051 RESERVE BLANK 0011
0082 0052 RESERVE BLANK 0011
0083 0053 RESERVE BLANK 0011
0084 0054 RESERVE BLANK 0011
0085 0055 RESERVE BLANK 0011
0086 0056 Pinch Anchor Allows use of Ambush-only skills after Baton Pass. 0054
0087 0057 Vitality of the Tree Allows use of ambush-only skills under normal conditions. 0051
0088 0058 Gloomy Child Activates all equipped special weather passives in normal weather. 0052
0089 0059 RESERVE BLANK 0012
0090 005A RESERVE BLANK 0012
0091 005B RESERVE BLANK 0012
0092 005C RESERVE BLANK 0012
0093 005D RESERVE BLANK 0012
0094 005E Skillful Technique Strengthen Technical damage by 25%. 0047
0095 005F Universal Law Strengthen Technical damage by 50%. 0047
0096 0060 RESERVE BLANK 0000
0097 0061 Ailment Hunter Increases Attack by 25% per ailment inflicted on foe. 0015
0098 0062 Hollow Jester Increase Attack by 40% per ailment inflicted on foe. 0015
0099 0063 RESERVE BLANK 0015
0100 0064 RESERVE BLANK 0015
0101 0065 RESERVE BLANK 0015
0102 0066 Deathly Illness Increase success rate of Instant Death skills. 0050
0103 0067 Omen Greatly increase success rate of Instant Death skills. 0066
0104 0068 RESERVE BLANK 0000
0105 0069 RESERVE BLANK 0018
0106 006A RESERVE BLANK 0018
0107 006B RESERVE BLANK 0018
0108 006C RESERVE BLANK 0019
0109 006D RESERVE BLANK 0019
0110 006E RESERVE BLANK 0019
0111 006F RESERVE BLANK 0020
0112 0070 RESERVE BLANK 0020
0113 0071 RESERVE BLANK 0020
0114 0072 RESERVE BLANK 0021
0115 0073 RESERVE BLANK 0021
0116 0074 RESERVE BLANK 0021
0117 0075 RESERVE BLANK 0022
0118 0076 RESERVE BLANK 0022
0119 0077 RESERVE BLANK 0022
0120 0078 RESERVE BLANK 0023
0121 0079 RESERVE BLANK 0023
0122 007A RESERVE BLANK 0023
0123 007B RESERVE BLANK 0024
0124 007C RESERVE BLANK 0024
0125 007D RESERVE BLANK 0024
0126 007E RESERVE BLANK 0025
0127 007F RESERVE BLANK 0025
0128 0080 RESERVE BLANK 0025
0129 0081 Explosive Scheme All-Out Attacks may defeat all foes and restore 25% HP to all allies. 0026
0130 0082 RESERVE BLANK 0027
0131 0083 Infinite Scheme All-Out Attacks may defeat all foes and fully restore HP to all allies. 0026
0132 0084 Raging Temper May increase allies' physical attacks by 40%. 0090
0133 0085 Eccentric Temper May increase power of allies' physical attacks by 80%. 0090
0134 0086 RESERVE BLANK 0000
0135 0087 Proud Presence Increases effect of allies' healing skills. 0091
0136 0088 Majestic Presence Increases effect of allies' healing skills. May decrease SP cost. 0098
0137 0089 RESERVE BLANK 0000
0138 008A Mastery of Magic May decrease SP cost of allies' magic skills. 0092
0139 008B Pinnacle of Magic May decrease SP cost of allies' magic skills by half. 0092
0140 008C RESERVE BLANK 0000
0141 008D Scoundrel Eyes May slightly increase allies' chance to avoid physical attacks. 0093
0142 008E Unparalleled Eyes May increase allies' chance to avoid physical attacks. 0093
0143 008F RESERVE BLANK 0000
0144 0090 Gaia Pact Increase allies' chance of inflicting Burn/Freeze/Shock by 25%. 0094
0145 0091 Gaia Blessing Increases allies' chance of inflicting Burn/Freeze/Shock by 50%. 0094
0146 0092 RESERVE BLANK 0000
0147 0093 Icy Glare Decreases allies' chance of being inflicted by ailments by 25%. 0095
0148 0094 Cool Customer Decreases allies' chance of being inflicted by ailments by 50%. 0095
0149 0095 RESERVE BLANK 0000
0150 0096 Tactical Spirit May decrease SP cost of allies' support skills by half. 0096
0151 0097 Ingenious Spirit May decrease SP cost of allies' support/Almighty skills by half. 0099
0152 0098 Flawless Spirit? BLANK 0099
0153 0099 Veil of Midnight Increases chance of ally not being Downed when attacked. 0097
0154 009A Veil of Sunrise Greatly increases chance of ally not being Downed when attacked. 0097
0155 009B RESERVE BLANK 0000
0156 009C Heated Bloodline Reduce cost of Fire skills by 50%. 0033
0157 009D Drunken Passion Reduce cost of Fire skills by 75% 0033
0158 009E Frigid Bloodline Reduce cost of Ice skills by 50%. 0033
0159 009F Cocytus Reduce cost of Ice skills by 75%. 0033
0160 00A0 Electric Bloodline Reduce cost of Elec skills by 50%. 0033
0161 00A1 Bargain Bolts Reduce cost of Elec skills by 75%. 0033
0162 00A2 Wind Bloodline Reduce cost of Wind skills by 50%. 0033
0163 00A3 Vahana's Wings Reduce cost of Wind skills by 75% 0033
0164 00A4 Psychic Bloodline Reduce cost of Psy skills by 50%. 0033
0165 00A5 Chi You's Blessing Reduce cost of Psy skills by 75%. 0033
0166 00A6 Atomic Bloodline Reduce cost of Nuke skills by 50%. 0033
0167 00A7 Atomic Hellscape Reduce cost of Nuke skills by 75%. 0033
0168 00A8 Bless Bloodline Reduce cost of Bless skills by 50%. 0033
0169 00A9 Martyr's Gift Reduce cost of Bless skills by 75% 0033
0170 00AA Cursed Bloodline Reduce cost of Curse skills by 50%. 0033
0171 00AB Mother's Lament Reduce cost of Curse skills by 75% 0033
0172 00AC RESERVE BLANK 0000
0173 00AD Gluttonmouth Increase amount of HP restored to self by 50%. 0041
0174 00AE Demon's Bite Doubles amount of HP restored to self. 0041
0175 00AF Mouth of Savoring Increase amount of SP restored to self by 50%. 0031
0176 00B0 Naranari Doubles amount of SP restored to self. 0031
0177 00B1 Hallowed Spirit Doubles amount of HP/SP restored to self. 0041
0178 00B2 Potent Hypnosis Increase buff timers by 1 turn for party. 0036
0179 00B3 Wealth of Lotus Increase buff timers by 2 turns for party. 0036
0180 00B4 Internal Hypnosis Buffs for self last 4 turns. Extends Auto- buffs for the entire party. 0049
0181 00B5 Positive Thoughts Buffs for self last 5 turns. Extends Auto- buffs for the entire party. 0049
0182 00B6 Draining Mouth Doubles effect of Drain-type skills and passives. 0034
0183 00B7 RESERVE BLANK 0034
0184 00B8 Tag Team Expendable items not used up after Baton Pass. 0057
0185 00B9 Iron Heart Decreases SP cost by half after Baton Pass. 0061
0186 00BA Crisis Control Decrease damage received when struck by weakness. 0035
0187 00BB Bloodstained Eyes Increase allies' evasion against foes inflicted with ailments. 0030
0188 00BC Will of the Sword Triples Charge/Concentrate damage 0053
0189 00BD RESERVE BLANK 0055
0190 00BE Circle of Sadness Revives with 1 HP when KO'd. Usable 4 times in battle. 0056
0191 00BF Bolstering Force Increases Attack by 50% during 1 More. 0012
0192 00C0 God Maker Increases chance of triggering ally's Persona traits. 0064
0193 00C1 Hazy Presence Increases chance of triggering ally's Follow Up attack. 0068
0194 00C2 Country Maker Increases Attack/Defense based on Inmate Registry completion. 0069
0195 00C3 Grace of the Olive Decreases HP/SP cost to 0 during 1 More. 0070
0196 00C4 Just Die Reduce cost of instant death skills to 0. 0067
0197 00C5 Bless Spirit? BLANK 0031
0198 00C6 RESERVE BLANK 0096
0199 00C7 RESERVE BLANK 0000
0200 00C8 RESERVE BLANK 0000
0201 00C9 RESERVE BLANK 0029
0202 00CA RESERVE BLANK 0003
0203 00CB RESERVE BLANK 0030
0204 00CC RESERVE BLANK 0031
0205 00CD RESERVE BLANK 0032
0206 00CE RESERVE BLANK 0015
0207 00CF RESERVE BLANK 0033
0208 00D0 RESERVE BLANK 0033
0209 00D1 RESERVE BLANK 0033
0210 00D2 RESERVE BLANK 0033
0211 00D3 RESERVE BLANK 0033
0212 00D4 RESERVE BLANK 0046
0213 00D5 RESERVE BLANK 0034
0214 00D6 RESERVE BLANK 0035
0215 00D7 RESERVE BLANK 0036
0216 00D8 RESERVE BLANK 0033
0217 00D9 RESERVE BLANK 0033
0218 00DA RESERVE BLANK 0033
0219 00DB RESERVE BLANK 0033
0220 00DC RESERVE BLANK 0037
0221 00DD RESERVE BLANK 0038
0222 00DE RESERVE BLANK 0039
0223 00DF RESERVE BLANK 0040
0224 00E0 RESERVE BLANK 0041
0225 00E1 RESERVE BLANK 0042
0226 00E2 RESERVE BLANK 0043
0227 00E3 RESERVE BLANK 0008
0228 00E4 RESERVE BLANK 0044
0229 00E5 RESERVE BLANK 0045
0230 00E6 RESERVE BLANK 0047
0231 00E7 RESERVE BLANK 0010
0232 00E8 RESERVE BLANK 0049
0233 00E9 RESERVE BLANK 0050
0234 00EA RESERVE BLANK 0051
0235 00EB RESERVE BLANK 0052
0236 00EC RESERVE BLANK 0027
0237 00ED RESERVE BLANK 0028
0238 00EE RESERVE BLANK 0033
0239 00EF RESERVE BLANK 0033
0240 00F0 RESERVE BLANK 0033
0241 00F1 RESERVE BLANK 0033
0242 00F2 RESERVE BLANK 0033
0243 00F3 RESERVE BLANK 0033
0244 00F4 RESERVE BLANK 0033
0245 00F5 RESERVE BLANK 0033
0246 00F6 RESERVE BLANK 0033
0247 00F7 RESERVE BLANK 0049
0248 00F8 RESERVE BLANK 0036
0249 00F9 RESERVE BLANK 0053
0250 00FA RESERVE BLANK 0041
0251 00FB RESERVE BLANK 0031
0252 00FC RESERVE BLANK 0008
0253 00FD RESERVE BLANK 0047
0254 00FE RESERVE BLANK 0009
0255 00FF RESERVE BLANK 0048
0256 0100 RESERVE BLANK 0032
0257 0101 RESERVE BLANK 0065
0258 0102 RESERVE BLANK 0066
0259 0103 RESERVE BLANK 0051
0260 0104 RESERVE BLANK 0040
0261 0105 RESERVE BLANK 0055
0262 0106 RESERVE BLANK 0056
0263 0107 RESERVE BLANK 0057
0264 0108 RESERVE BLANK 0015
0265 0109 RESERVE BLANK 0059
0266 010A RESERVE BLANK 0060
0267 010B RESERVE BLANK 0061
0268 010C RESERVE BLANK 0062
0269 010D RESERVE BLANK 0000
0270 010E RESERVE BLANK 0000
0271 010F RESERVE BLANK 0000
0272 0110 RESERVE BLANK 0000
0273 0111 RESERVE BLANK 0000
0274 0112 RESERVE BLANK 0000
0275 0113 RESERVE BLANK 0000
0276 0114 RESERVE BLANK 0000
0277 0115 RESERVE BLANK 0000
0278 0116 RESERVE BLANK 0000
0279 0117 RESERVE BLANK 0000
0280 0118 RESERVE BLANK 0000
0281 0119 Ultimate Vessel Generates bonus traits during fusion. (Regent) 0000
0282 011A Ultimate Vessel Generates bonus traits during fusion. (Queen's Necklace) 0000
0283 011B Ultimate Vessel Generates bonus traits during fusion. (Stone of Scone) 0000
0284 011C Ultimate Vessel Generates bonus traits during fusion. (Koh-i-Noor) 0000
0285 011D Ultimate Vessel Generates bonus traits during fusion. (Orlov) 0000
0286 011E Ultimate Vessel Generates bonus traits during fusion. (Emperor's Amulet) 0000
0287 011F Ultimate Vessel Generates bonus traits during fusion. (Hope Diamond) 0000
0288 0120 Ultimate Vessel Generates bonus traits during fusion. (Crystal Skull) 0000
0289 0121 Ultimate Vessel Generates bonus traits during fusion. (Orichalcum) 0000
0290 0122 RESERVE BLANK 0000
0291 0123 RESERVE BLANK 0000
0292 0124 RESERVE BLANK 0000
0293 0125 RESERVE BLANK 0000
0294 0126 RESERVE BLANK 0000
0295 0127 RESERVE BLANK 0000
0296 0128 RESERVE BLANK 0000
0297 0129 RESERVE BLANK 0000
0298 012A RESERVE BLANK 0000
0299 012B RESERVE BLANK 0000

Trait Effect Numbers

Effect Number (also known as "ord" in some versions of the 010 Editor Templates) is a customizable property for a trait in SKILL.TBL that selects what it does from the following list. The trait can be further customized in SKILL.TBL by setting Effect Rate (abbreviated ER here) and Effect Size (abbreviated ES here). The values are used by the trait as described in the effect number's description. Unless otherwise noted, ER is the % chance that the trait triggers when its conditions for activating are met. Also, traits that affect the whole party will be preceded by "All Party"; otherwise, the trait only affects the user.

Effect Num Obtainable Detailed Description
0000 Yes Appears on "No Trait" and Treasure Demon traits, probably does nothing.
0001 No Multiplies Critical Hit damage dealt by ES instead of the usual critical damage multiplier.
0002 Yes Multiplies healing skill SP costs by ES.
0003 Yes Multiplies user's attacks' chance of successfully inflicting ailments by ES.
0004 No Untested; probably unreferenced in code
0005 No Multiplies HP costs of skills by ES. (Unlike SP modifiers, the modified amount is visible before selecting the skill.)
0006 No Multiplies single-target Phys and Magic (but not Gun) attack power by ES. Subject to boosting cap (100% total boost from this/Boost/Amp/Magic Ability/Pagan Allure) for magic only.
0007 No Multiplies multi-target Phys and Magic (but not Gun) attack power by ES. Subject to boosting cap (100% total boost from this/Boost/Amp/Magic Ability/Pagan Allure) for magic only.
0008 Yes Multiplies physical attack power by ES.
0009 Yes Multiplies magic attack power by ES. Subject to boosting cap.
0010 Yes After receiving Baton Pass, single-target attack power is multiplied by ES.
0011 No Referenced in code, but I'm not sure what this does. May deal with ambushes or being ambushed.
0012 Yes If user triggers 1 More and attacks again, multiplies that attack's damage by ES.
0015 Yes Multiplies attack power by ES per foe with an ailment (exponentially, if multiple foes have ailments)
0018 No Untested; probably unreferenced in code
0019 No Untested; probably unreferenced in code
0020 No Untested; probably unreferenced in code
0021 No Untested; probably unreferenced in code
0022 No Untested; probably unreferenced in code
0023 No Untested; probably unreferenced in code
0024 No Untested; probably unreferenced in code
0025 No Untested; probably unreferenced in code
0026 Yes Used by Explosive Scheme and Infinite Scheme. Don't seem to use ER or ES.
0027 No Untested; probably unreferenced in code
0028 Yes Multiplies magic attacking skill costs (not including ailment skills) by ES.
0029 Yes Immunity against standard ailments. Doesn't seem to use ES.
0030 Yes Reduces enemy accuracy by a flat ES% if the enemy has an ailment. Contrary to the description, this protects only the user. (Since ES is 100 for Bloodstained Eyes, this should always cause afflicted enemies to miss.)
0031 Yes Multiplies SP recovery during battle by ES.
0032 Yes When single-target attack hits foe's weakness, multiplies damage by ES.
0033 Yes Multliplies cost of a specific element's skills by ES. For this effect number, the "Sub Trait", a.k.a. "union effect" field is a bitflag determining which affinities are affected, starting with Phys at the lowest-value bit and going to the right along the analysis screen.
0034 Yes Multiplies HP and SP siphoned from Drain affinities and from "Drain Exact Damage" HP/SP stealing skills by ES. (If Life Drain is modded to do stat-based damage instead of fixed damage, this trait will no longer apply to it.)
0035 Yes If user's weakneess is hit, multiplies damage taken by ES.
0036 Yes If user casts beneficial support skill, the buffs last ES extra turns.
0037 Yes Multiplies chance of inflicting Shock on Downed foes by (1 + ES).
0038 Yes Multiplies Freeze chance by (1 + ES) during 1 More.
0039 Yes Multiplies chance of suffering an ailment from an enemy attack by ES.
0040 Yes Multiplies damage the user reflects back at enemies (whether by Repel, Counter, or "-karn" mirror) by ES.
0041 Yes Multiplies HP recovered during battle by ES.
0042 Yes After receiving Baton Pass, multiplies ailment success chance by (1 + ES).
0043 Yes After receiving Baton Pass, multiplies chance of inflicting Burn by (1 + ES).
0044 Yes When using multi-target magic attack, multiplies damage by ES, ignoring boosting cap.
0045 Yes When using single-target magic attack, multiplies damage by ES, ignoring boosting cap.
0046 Yes Multiplies support skill costs by ES.
0047 Yes Multiplies Technical damage by ES.
0048 No Untested; probably unreferenced in code
0049 Yes If this character receives a buff from a support skill, it lasts ES extra turns for this character only.
0050 Yes (Deathly Illness) Multiplies success rate of insta-kill effects by (1 + ES).
0051 Yes Can always use skills that require being surrounded. Doesn't use ES.
0052 Yes Always activates skills that require bad weather like Ambient Aid. Doesn't use ES.
0053 Yes Auto-Concentrate at battle start. If this Persona uses a charged/concentrated attack, the damage will be multiplied by ES instead of the usual 2.5 (not in addition to!)
0054 Yes After receiving Baton Pass, can use skills that require being surrounded. Doesn't use ES.
0055 No Untested; probably unreferenced in code
0056 Yes Four-use Endure (Circle of Sadness). Doesn't use ES.
0057 Yes After receiving Baton Pass, can use an item without losing it. Doesn't use ES.
0059 No Untested; probably unreferenced in code
0060 Yes (Frenzied Bull) Multiplies damage dealt by ES when below ER% HP. (HP checked before paying the cost for a Phys/Gun skill. ER affects the HP threshold, not the random chance of the trait triggering. This trait always triggers if below the threshold.)
0061 Yes Auto-Tetrakarn and Makarakarn on self at start of battle. Also, after receiving Baton Pass, multiplies skill SP cost by ES.
0062 No Untested; probably unreferenced in code
0064 Yes (God Maker) All Party: Adds ES% to the trigger chance of traits with a % chance of triggering (added as flat percentage points, not as multple of the ally trait's normal percentage).
0065 Yes Multiplies chance of inflicting ailments to Downed foes by (1 + ES).
0066 Yes (Omen) Multiplies success rate of insta-kill effects by (1 + ES). Seems to be same as Effect Number 50, just shows a different message ("Greatly increases..." instead of "Increases...")
0067 Yes Reduces insta-kill skill costs to 0. (Ignores ES even if it's set to something other than 0.)
0068 Yes Multiplies chance of ally Follow Up occuring by ES.
0069 Yes (Country Maker) Increases ATK and DEF by percentage equal to Persona Compendium completion percentage. Does not use ES. (At 100%, deal double damage and take half.)
0070 Yes Decreases skill costs to 0 during 1 More.
0090 Yes All Party: Multiplies Physical damage dealt by ES.
0091 Yes All Party: Multiplies HP recovered using healing skills by ES.
0092 Yes All Party: Multiplies magic attack costs by ES.
0093 Yes All Party: When enemy uses Phys attack, ER% chance that the entire party dodges, except characters immobilized due to knockdown/ailment.
0094 Yes All Party: Multiplies Burn/Freeze/Shock infliction chance by (1 + ES).
0095 Yes All Party: Multiplies chance of suffering an ailment from an enemy attack by ES.
0096 Yes All Party: Multiplies support skill costs by ES.
0097 Yes All Party: Allies have an ER% chance not to be knocked down by Weakness/Crit/Tech.
0098 Yes All Party: Multiplies healing skill cost by ES. (Provides part of the effects of Majestic Presence. The HP recovery increase isn't part of effect 98; it comes from having Proud Presence as a sub trait.)
0099 Yes All Party: (Ingenious Spirit) Same as Effect Num 33 (halves SP cost of skills determined by the Sub Trait field), except it applies to the entire party instead of just the holder.
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